![]() You may not think it if you’re unfamiliar, but resolution systems are a solid way to establish and focus the themes of a game. That was a pretty straightforward example, something used in Dungeons & Dragons as well as any number of other roleplaying games. In game-terms, what you just did is often called a “check” - a key part to many games’ dice-based “resolution systems”. Resolution systems are a solid way to establish and focus the themes of a game. If you know tabletop RPGs then you’re probably familiar with the process we just went through, but let me explain for those unfamiliar. Scroll below the video to find the answer. ![]() Once you’ve got your result, you can read my number to find out if you won. If your die result plus the number you picked is bigger than the number in my head, you win! ![]() I’ve got a number in my head right now you’re gonna compare it to. If you don’t have a d20, head to Google, type in “roll 1d20” and add your number to whatever it rolls. Do me a favour - grab a 20-sided die (d20), pick a number between 1 and 4 to add to it, and then roll it.
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